Seiryoku by Inque [web]
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popularity : 66% |
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alltime top: #2694 |
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added on the 2008-07-02 18:55:00 by magic ![]() |
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comments
Dutch colors. Would look better with more colors. The pipe thingy movement is really great.
rulez added on the 2008-07-02 18:56:56 by xernobyl ![xernobyl](https://content.pouet.net/avatars/xrl_scrl9.gif)
![xernobyl](https://content.pouet.net/avatars/xrl_scrl9.gif)
massive! i love each scene.
The modelling and colors kinda reminded me of the screenshots of Valve's level editor :) Apart from that nothing too special but for a first demo really nice.
HUP HOLLAND HUP :)
HUP HOLLAND HUP :)
Nice work guys!
Nice work guys!
not bad, but... i guess that's it. not bad.
Wilhelmus van Nassauwe ben ik van duitse bloed! Laat de leeuw niet in zijn hempje staan!
nice demo guys! finally a dutch demogroup again who can compete on a high level. respect! congratz!
nice demo guys! finally a dutch demogroup again who can compete on a high level. respect! congratz!
What Gargaj said.
reminds me of this this
Not bad. Good job, considering that was made in a rush.
A very ok-ish 1990s look-alike demo.
Hmm... It feels like a 5-year old demo lacking some more content.
its not that bad- but compared to other entries...and the fact that we are in 2008...
obviously seems unfinished and a little boring, the tower was way cool though, but every group in this compo is getting a thumb up from me, so nerrr :)
Good colors plus some nice stuff.
not bad, coder demo
Respect for your efforts guys but this demo didn't make it for me. That visuals looked more like quake maps than a demo and bad textures/lightmaps even make it worse. Music was ok.
Well, at least it is easy to understand, and runs on my machine. But, it looks like freshly dug up by archeologist looking for artifacts of the last millenia...
Seriously unfinished and the flyby parts remind me of 1998. I got the "quake"-feeling as well, btw :)
But knowing that you've made such cool intros in the past, and that the time was mostly used for building the engine, I have no doubts that the next one will be a lot better.
But knowing that you've made such cool intros in the past, and that the time was mostly used for building the engine, I have no doubts that the next one will be a lot better.
yay a demo from the intel compo i can actually run full framerate on my machine! shame that its totally uninspiring. -_- piggie for the realigning tube thingie i guess.
Lazy-san for sure is lazy, he can't even be bothered to motivate his thumb down ;)
What I don't get is... Did Intel forced you do to a demo? I mean, you said you spent most of the time doing a new demo-system. But you had an intro-system already, didn't you? Why didn't you saved that time and used your intro-system for doing something much better?
Feels like it's 1998...
At least you've made it, this alone deserves thumbs up !
At least you've made it, this alone deserves thumbs up !
yeah .. nice color .. maybe a little static .. but me likes it :)
not bad at all...but not too good either.
hope you get your Evoke-Demo done and dont need to rush it too much !
hope you get your Evoke-Demo done and dont need to rush it too much !
agree on the "quake .map viewer" feeling. it's not bad, but it's also going nowhere.
not my plate of beans. but it's still a well put together prod. good work
very nice prod with a soul, but it looks a bit old - or let's say: too 64k'ish.
feels pretty unpolished and empty at times. soundtrack is only okay'ish either.
i also think the wheel of that bike is spinning in the wrong direction ;>
still an ok prod!
i also think the wheel of that bike is spinning in the wrong direction ;>
still an ok prod!
I'm close to thumbing it down, but since it's your first full featured demo, I'll save you - you would have been more safe in my opinion if you hadn't included the "spacebike" :)
More movement please!
Music is ok - however you could reduce the treble on the hihats :)
verdict: a weak piggy
More movement please!
Music is ok - however you could reduce the treble on the hihats :)
verdict: a weak piggy
Dated visuals.. but also what Preacher said.
i must say i was really diappointed about this prod.
too static, boring, ugly textures and what gave me the rest was that it crashed my machine in the end and forced me to reboot. so .... here's the pig
too static, boring, ugly textures and what gave me the rest was that it crashed my machine in the end and forced me to reboot. so .... here's the pig
something is missing. and the music is too repetive if i remember correctly.
nice colors plus not bad sound ...
Quote:
What I don't get is... Did Intel forced you do to a demo? I mean, you said you spent most of the time doing a new demo-system. But you had an intro-system already, didn't you? Why didn't you saved that time and used your intro-system for doing something much better?
No, they didn't force us. We wanted to do different things than we can do in a 64k, so we started on some new/improved tech... but in the end we just wasted too much time on that. We kind of underestimated the amount of work that is needed for a demo.
A bit dated, expecially in this compo, but it was still nice. :)
It does look nice, but still the time pressure was evident.
Not bad, maybe kasparov mkII. Though I have to admit, it has the best tunnel ever. ;)
I really loved this! Sure it looked a bit dated and could have done with more lighting/shadows, but I found it very immersive and it was nice to see a consistent style and colourscheme throughout.
I have to agree on that. :)
Quote:
Music is ok - however you could reduce the treble on the hihats :)
I have to agree on that. :)
what gargaj said.
i enjoyed it but it seemed to sort of wither away to the end. a definite thumb however.
what gargaj said.
ok i give it a rules coz it deserves it.
it just looks a bit unfinished ( trust me , 2 weeks ago our entry looked a lot worse ).
the eason behing my thumb up :
-1) consistancy
-2) nice and innovative scenes ( not only toruses like some entries in this compo)
-3) nice texture work and lighting ( those who think this demo has bad textures have probably never applied uv in their life).
4) good music
too bad the level was so high. many people would have thumb this up in an other context. I admit that 6 week is really short when you don't work on it full time ( i m a victim as well). If the next one is of the same level and if you take time to polish it then you will kill us all.
carry on the good work.
it just looks a bit unfinished ( trust me , 2 weeks ago our entry looked a lot worse ).
the eason behing my thumb up :
-1) consistancy
-2) nice and innovative scenes ( not only toruses like some entries in this compo)
-3) nice texture work and lighting ( those who think this demo has bad textures have probably never applied uv in their life).
4) good music
too bad the level was so high. many people would have thumb this up in an other context. I admit that 6 week is really short when you don't work on it full time ( i m a victim as well). If the next one is of the same level and if you take time to polish it then you will kill us all.
carry on the good work.
oops
Good for a first demo, but simply just too clean-looking and longwinded to climb to the top of the Intel Demo Competition. The music didn't feel very inspired, and the visuals were .. well, a bit dull and "clean". Still, good effort - I wait in anticipation for your next demo guys :)
What gloom said. Also, flyby overload = CANCER. Keep it up, there's plenty of potential here.
i'm with gargaj, preacher and puryx on this one. Then again this could've kicked the crap out of most demos from icons'08.
what nytrik and gloom said.
it's not perfect, but what's there is solid. so this is a promising start. looking forward to your next demo.
and nytrik really has a point about uv maps, trust me..
it's not perfect, but what's there is solid. so this is a promising start. looking forward to your next demo.
and nytrik really has a point about uv maps, trust me..
Twas ok. Keep coding!
Too much fly-by for my taste.
meaning of seiryoku (japanese):
(1) 精力 【せいりょく】 (n) energy; vigor; vigour; vitality; (P)
(2) 勢力 【せいりょく】 (n) influence; power; might; strength; potency; force; energy; (P)
(1) 精力 【せいりょく】 (n) energy; vigor; vigour; vitality; (P)
(2) 勢力 【せいりょく】 (n) influence; power; might; strength; potency; force; energy; (P)
I am undecided... Maybe it's the context of the competition. From the five contributions Seiryoku definitely made least of its potential. The music is cool and I love inque's style of modeling and lighting. But then of course there are obvious issues with missing shadows (e.g. for the monocycle) and tweaking of scenes. I would love to see a final of this one.
I really learned to hate IDC for it's fixed deadline. I probably would have invested another six months into Seeker but suddenly time was over and the topic gets wasted forever...
I really hope your Evoke release gets more time.
I really learned to hate IDC for it's fixed deadline. I probably would have invested another six months into Seeker but suddenly time was over and the topic gets wasted forever...
I really hope your Evoke release gets more time.
I like it. Could use some post process and more polish maybe. but whats there is cool already - the greet part is nice, the animated bits too
ppl have prejudice against 3d, but how often do you see a coherent well-made 3d demo, vs hundreds of 2-3 effect abstract thingies.
ppl have prejudice against 3d, but how often do you see a coherent well-made 3d demo, vs hundreds of 2-3 effect abstract thingies.
Err, have no explanations. It's not even because other productions were really better... it's just.. a pig :|
Really has a late 90s demo style to it, and some parts are way too static. But apart from that I quite enjoyed it, so thumb up.
Pretty pretty cool!
abit to long but consistent
Nice but ... piggy
Not really up to par with the rest of the compo-entires, now is it :p Would have made for a great mediocre wild-demo in 96 :/
Pig from me, needs more effects and less tunnel.
Clearly the weakest in the compo but not a bad demo by any stretch of the imagination.
a bit too unnspired and empty, but not bad..
The tunnel is just ugly (not to even mention that "spacebike") and lasts way too long. Other parts are a little bit better, but not enough to save this one unfortunately. The music is alright, but it could've used to more punch (Probably could be done just with better mixing). Still worth a piggie.
I liked the interconnecting flipping flaps, and the movement of the rings around the vertical pipe (hope you know what I mean). I've gotten tired of that sort of machine environment in demos, but I see potential in that sort of thing.
quite nice
Just ok.
good example of "bad direction" (since it's a matter of discussion atm). very few, uninspired visual ideas stretched in long uneventful shots. ever since their marvellous release at last year's evoke, i anticipate inque release with extra excitement. this one is a let downer though ...
after seeing this i'm sure that 2 high up coders at w! and guerrilla will smash this dutch performance to millions of pieces in the nvscene compo.
enough said.
enough said.
Techolab yellow/orange
My first thought was "Kasparov in orange". But then it turned into a boring object show without direction.
Music not good.
Music not good.
Come on guys, if you need to do a tunnel at least do it with style like mfx. Showing the same boring tunnel without anything interesting in it for so long without any interesting camera movement either really destroys the demo, especially if the rest isn't that interesting either and the music does little to compensate.
Nice greets part, but apart of that the demo is too much of a boring flyby for me. Ok music.
uncax sayz
and i agree
Quote:
Then again this could've kicked the crap out of most demos from icons'08.
and i agree
Quote:
after seeing this i'm sure that 2 high up coders at w! and guerrilla will smash this dutch performance to millions of pieces in the nvscene compo.
cool, it might even inspire other dutch groups to release some good stuff.
somehow... boring?!
ehm is ok.. but ppl need fx ^.~
is ok
not that bad, but it pales compared to the other entries. and its too empty, especially in the tunnel :)
what gloom said
Pretty cool, but it lacks some direction and effects. Liked the tune! Especially the bass(!) in the beginning. Should have kept going, got a bit too much high freq. after that.
technically ok, but very boring...
Nice demo. A little bit dull..
not of my c\~/
Boring !
didnt really get it.....
Cool, the tune fit good
Nothing special, just a 3d flybye without extraordinary gfx, but sound is nice.
nothing special, but visuals & music fit together. so enough for a thumb up.
too much repetition, for the rest: good show. thumb for the 64k.
eh wait. can i get my thumb back.. 33 MB?
lol, earx thought the same when I saw that file.
it's a bit too long and too static, but the graphics are nice and clean.
While i completely loved the opening, I felt quite bored in the tunnel with the motorbike. Like Pixtur, I'd love to see a final of this. Or rather, their upcoming Evoke intro/demo/whatever-it-is-that-you-plan. You were up to a tough competition here, admittedly.
33 MB is too much for such result.
Not bad.
I like the greetings part :D.
I'm looking forward your next demo.
I'm looking forward your next demo.
deliver thumb up
V good for a 1st full demo, piggy though for me. Looking forward to your next one.
This would been a killer if it was released in 1998, now it is just very boring to watch and I do not like the music either. Sorry.
Some nice things, but first, for the amount of content it has, it should have been much, much shorter.
And second... Puhlease, don't stretch the view like that, it looks very lamerish. Proportional, please. Every time i see apect ratio gone wrong, i puke, and there are a whole lot of people who feel the same.
And second... Puhlease, don't stretch the view like that, it looks very lamerish. Proportional, please. Every time i see apect ratio gone wrong, i puke, and there are a whole lot of people who feel the same.
@eye/TRBS, i think you mean the Field of View of the 'bike' scene? Aspect ratio seems to be fine here.
I agree the fov of the bike scene was too much, lack of sleep clouded my judgement. :)
I agree the fov of the bike scene was too much, lack of sleep clouded my judgement. :)
its got exactly the lenght it should have, imo.
makes it a cool, driving demo.
thumb for that.
makes it a cool, driving demo.
thumb for that.
Uhm, dare I say it?
Too much 3D!
...
I dared!
Also, this feels somewhat dated and I'm not crazy about the music which lacks EQ - oh, and a good hook.
Overall, nothing mind-boggling here - in fact, I thought this was quite disappointing giving the compo it was made for.
Too much 3D!
...
I dared!
Also, this feels somewhat dated and I'm not crazy about the music which lacks EQ - oh, and a good hook.
Overall, nothing mind-boggling here - in fact, I thought this was quite disappointing giving the compo it was made for.
i loved the things going in, out and around on that cylinder (below the swirling ball that is). the rest was rather boring though. pig
also, lol @ thumb down due to size
also, lol @ thumb down due to size
quite boring
Boring, partially ugly, there's nothing really happening, boring
Not very interesting, but the scenes look good
nice
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