Navis information 672 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- Also the decoding/decompressing of the frames is super-fast at 100's of fps. What takes considerably longer, unfortunately, is the composition of that into display lists. Don't ask me why I use display lists and not something else (much) faster like VBO to keep in memory. I had a good reason but I forgot it :-).
- isokadded on the 2023-08-07 14:15:55
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- Quote:
This happens to me esp from 01:47 to 02:15+ ... Unfortunately, it is simply not clear to me whether this is ingenious code (3D and motion capture) - or just a layer that simply has an animation/video integrated.
There is no 2D animation/video anywhere, it's all 3D even this sequence with the (on purpose restrained) ultra low FOV camera. The texture of the meshes (all ~ 2700 of them) is contained for every frame at a low-ish resolution of 1mp but upscaled internally during rendering. The demo does look different at different resolutions (1440p will be more crisp than 1080p).
Each frame of the 3d meshes has position, UV, indices, velocity vectors and an associated texture. They work at around 25k vertices each but come to a footprint of around 180kbytes. Half of this is the texture. So ~4 bytes for position/UV/index and 3D velocity per vertex; I'll take that.
I could have half of the frames for half of the "perceived framerate" (currently at originally recorded 30fps) but it would look choppy. Why do that?
There is also a 90mbyte pointcloud that corresponds to the 10s of Mparticles tunnel thingie at the end, that contains XYZ color and AO info, recreated from photogrammetry. Also a gigantic dll from opencv and a 20MByte mp3.
It's still all fairly well compressed, as the zip and the unzipped file are of fairly similar size. - isokadded on the 2023-08-07 13:59:46
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- Hey y'all - something I wrote for this demo
https://navis-asd.blogspot.com/ - isokadded on the 2023-08-07 12:58:04
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- Hi ! Great experience at Asm, as always (and always in a very different way to previous visits). While the new ("new", ok since 10 years ago) arena doesn't have the charm of the old one, I really appreciate the huge improvement over the sound quality.
I have plenty to say about production etc. so I'll make a blog entry about all of this and give you the link here on pouet soon. - isokadded on the 2023-08-07 11:12:51
- demo Windows kolonija by kosmoplovci [web]
- how wrong I was. Well, we learn...
- isokadded on the 2023-08-07 00:53:18
- demo Windows The Legend of Sisyphus by Andromeda Software Development [web]
- https://youtu.be/FzC9H9lSQfs
- isokadded on the 2023-08-05 21:58:26
- demo Windows mulberry plains
- I actually think this was the best demo, it demonstrates great use of technology and constraint (which the winnerdemo didnt).
- rulezadded on the 2023-07-31 15:53:36
- 4k Linux | by epoqe [web]
- is this the one (cant check now) that took like ten mins of preloading?
- isokadded on the 2023-07-31 06:10:54
- demo Windows KAMAMAMACHEN by The Solaris Agency [web] & dev_elopment lab_oratory [web]
- didnt like it, far too long scroller and the singing/language is like nails in my ears. I can appreciate the skills behind the rendering, but what is it based on? unreal, c or something else?
- isokadded on the 2023-07-31 05:56:53
- demo Windows JavaScript Hydra by mfx [web]
- Top quality visuals reminiscent of ballet dancer and nematomorpha. Great demo title!
- rulezadded on the 2023-07-30 12:58:46
account created on the 2001-07-13 06:11:11