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Kötterdämmerung by SquoQuo [web]

SquoQuo in 2002 presenting more or less proudly:

K Ö T T E R D Ä M M E R U N G
       (final version)

released at the 0a000h in Jux.

Howdy all you freeekey people.
As you might have noticed this is a really fast-hacked production mostly done at the party.place
surrounded by noice, shitty hardtrance and megaphone-voices. But also by all you nice people
here at the 0a000h.de
Don't expect much sense in this doc because i'm really fucked up because of sleeping in the F***ing 
cold out in the car (too much noize in the main hall)
So without further labering i'm gonna end this text in some seconds.
Believe it or not, we're really that old ;o)
If you're interested in knowing more about us check out http://SquoQuo.mediasite.de

If it runs on your machine OK, if not, better luck next time ;o)
(Requires a quite fast computer, a good graphics-card, some ram and a damaged mind ;o)


This is the final version, so here are some words of me (Hopper):
- Most of the party version bugs should be fixed now, especially the crash in the middle on WinXP/2000 machines...
- The design is improved in some parts... But only some parts ;)
- Some design bugs are fixed too
- The whole thing is crunched into one file, not that lame 1000-files-to-extract-thing most other groups do ;)
So, you should have at least something like
>=500MHz
3D-accelerated card capable of OpenGL 1.2 (>=TNT2)
>=128MB
'n'stuff


Starter:
Choose the resolution you want
Fullscreen you guess what
No sound may be self-explaining
Show stats will give you some infos (FPS, etc.) and writes a log file
Min.freq. will use the minimum frequency shown for resolution (available only on WinNT/XP/2000)
Truform level will smooth the whole scene by tesselating (available only on Radeon cards)


To support you in understanding the DieNervt-Joke i supplied a scan of the inspiration for this scene...


Deadline's got us again ;o)

Over and out...